


The scientists there thought that the continent needed more red in its palette, and this was probably the easiest way to do it. Taking place across myriad maps in Europe, the plot, such as it is, centers around a monster outbreak unleashed by some dinguses at a corporation known as Horzine. With Killing Floor 2, they have succeeded. Developer Tripwire Interactive knows that they have a good thing going and have been hard at work on creating a worthy follow up. The cooperative multiplayer focus was balanced in a way that even the most unskilled player can contribute something to team’s success, even if it’s just acting as a monster magnet, allowing other teammates some much needed breathing room. Starting off as a humble mod for Unreal Tournament 2004, it saw a full release as a stand alone product in 2009, earning accolades and a legion of fans. The success of the original Killing Floor is one of those stories that brings hope to the industry as a whole.
